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1.1.2 Hardware
1.1.3 Software
1.1.4 Applications
1.1.5 Operating systems

1.2 What is a Programming Language?

1.2.1 Definition of a programming language
1.2.2 Switches, ones, and zeros
1.2.3 Early programming languages
1.2.4 High-level languages
1.2.5 Object-oriented programming
1.2.6 Basic language elements
1.2.7 Differences between languages

1.3 What is Java?

1.3.1 History of Java
1.3.2 Java as a programming language

1.4 Basics of the Java Environment

1.4.1 Overview
1.4.2 The Java Virtual Machine
1.4.3 How Java programs work on the computer

1.5 A Java Program

1.5.1 Organize resources to create a Java program
1.5.2 The Java 2 Software Development Kit (J2SDK)
1.5.3 Elements of a simple Java program
1.5.4 Three steps to create and run a Java program

1.6 Integrated Development Environments (IDEs)

1.6.1 What is an IDE?
1.6.2 Basic editing with the BlueJ IDE
1.6.3 The BlueJ tutorial

1.7 Enter Data at Runtime for the Java Program

1.7.1 Modify the HelloStudent program to accept input at runtime

1.8 Error Messages

1.8.1 Types of errors in programs
1.8.2 Edit a Java program for compiler errors
1.8.3 Edit a Java program for runtime errors

1.9 Case Study: The JBANK Application

1.9.1 Case Study: The JBANK Application

Chapter 2: Object-Oriented Programming

2.1 Introduction to Object-Oriented Programming

2.1.1 Procedural versus OOP languages
2.1.2 Basic Java terminology

2.2 What are Objects?

2.2.1 Introduction to objects
2.2.2 Classification of objects
2.2.3 Identify objects
2.2.4 Define classes of objects
2.2.5 Object construction
2.2.6 Operate on objects
2.2.7 Encapsulation
2.2.8 Object relationships
2.2.9 Inheritance
2.2.10 Object mutability and destruction

2.3 Description of Objects

2.3.1 Modeling languages and symbols
2.3.2 Basic Class symbol
2.3.3 Additional types of UML diagrams

2.4 Object Terminology Applied to a Java Program

2.4.1 Class definition
2.4.2 Creation of objects
2.4.3 Object methods

2.5 Introduction to java.lang.System Class

2.5.1 System class

2.6 Case Study: JBANK Application

2.6.1 Define and model the JBANK application

2.7 The JavaZOO

2.7.1 Introduction to the JavaZOO
2.7.2 Objects
2.7.3 Data types
2.7.4 The main() method
2.7.5 Instantiation
2.7.6 Methods

Chapter 3: Java Language Elements

3.1 Documentation

3.1.1 Purpose of documentation
3.1.2 Guidelines used to document classes
3.1.3 The javadoc parameters
3.1.4 Java API online documentation
3.1.5 Generate API docs for classes with the javadoc tool
3.1.6 Case study: JBANK Application

3.2 Java Language Elements

3.2.1 Elements introduction
3.2.2 Keywords
3.2.3 Identifiers
3.2.4 Use of braces, semicolons, commas, and white space

3.3 The Where and When of Data Storage

3.3.1 Data storage introduction
3.3.2 Stack, heap, static, and constant storage
3.3.3 Variables and storage locations for data

3.4 Data Types

3.4.1 Java language types
3.4.2 Java primitives and storage requirements
3.4.3 Java references

3.5 Syntax

3.5.1 Variables
3.5.2 Object data
3.5.3 Class data
3.5.4 Method data
3.5.5 Constants
3.5.6 Class
3.5.7 Method
3.5.8 Constructor
3.5.9 Modifiers
3.5.10 Mutability

3.6 Object Creation

3.6.1 Object creation using constructors
3.6.2 Object creation by another class

3.7 The JavaZOO

3.7.1 Encapsulation
3.7.2 The dot operator
3.7.3 Get methods
3.7.4 Parameters

3.8 Case Study: JBANK Application

3.8.1 The JBANK Application

Chapter 4: Java Language Operators and Control Structures

4.1 Object Operations

4.1.1 Object operations

4.2 Numeric Data and Operations

4.2.1 Assignment operators
4.2.2 Arithmetic operators
4.2.3 Precedence of operators
4.2.4 Associative properties of operators
4.2.5 Arithmetic calculations
4.2.6 Boolean data
4.2.7 Comparison and logical operators
4.2.8 Conditional operator
4.2.9 Bitwise operators

4.3 Concepts of Casting and Conversion

4.3.1 Casting and conversion

4.4 Character and String Data

4.4.1 Character data type
4.4.2 Operate on a string of characters
4.4.3 Introduction to String and StringBuffer classes

4.5 Control Structures

4.5.1 Decision making and repetition
4.5.2 Logic
4.5.3 if statement
4.5.4 Multiple condition if
4.5.5 Nested if
4.5.6 Switch statements
4.5.7 Loop
4.5.8 do while statements
4.5.9 while statement
4.5.10 for statement
4.5.11 Use of break, continue, and label

4.6 The java.lang.System Class for Program Input and Output

4.6.1 The java.lang.System class
4.6.2 Use of the System class for input and output
4.6.3 Input using System.in
4.6.4 Output with System.out
4.6.5 The Console class

4.7 Dissect Sample Code

4.7.1 Dissect sample code

4.8 Control Structures in the JBank

4.8.1 Control structures in the JBank

Chapter 5: Basics of Defining and Using Classes

5.1 Review

5.1.1 A review of class and object definitions

5.2 Four Steps to Create Objects

5.2.1 Design classes
5.2.2 Define a class
5.2.3 Create an object
5.2.4 Use the object

5.3 Attributes

5.3.1 Overview
5.3.2 Variables
5.3.3 Instance variables
5.3.4 Class data and static variables
5.3.5 Data sources

5.4 Encapsulation

5.4.1 The concept of encapsulation
5.4.2 Access modifiers
5.4.3 Implement encapsulation with methods

5.5 Constructors

5.5.1 The constructor process
5.5.2 Default constructor
5.5.3 Defined constructor

5.6 Method Types and Syntax

5.6.1 Method syntax
5.6.2 Method body
5.6.3 Method name
5.6.4 Return value
5.6.5 Method arguments
5.6.6 Concept of pass-by-value
5.6.7 The main method
5.6.8 Instance methods
5.6.9 Class methods

5.7 The Variable this

5.7.1 Using this in constructors and methods

5.8 Overloading

5.8.1 Overloaded methods
5.8.2 Overloaded constructors

5.9 Java Type Lifespan

5.9.1 Initializing data
5.9.2 Scope of variables
5.9.3 Lifetime of an object
5.9.4 Mutability of an object
5.9.5 Garbage collection
5.9.6 Destruction of an object
5.9.7 Finalizers
5.9.8 Immutability

5.10 JavaZoo

5.10.1 set methods
5.10.2 Overloaded methods
5.10.3 Modifying classes

5.11 Case Study: JBANK Application

5.11.1 The JBANK Application

Chapter 6: System, String, StringBuffer, Math, and Wrapper Classes

6.1 String Class

6.1.1 Creating string objects
6.1.2 Methods

6.2 StringBuffer Class

6.2.1 Methods

6.3 Wrapper Class

6.3.1 Introduction to wrapper classes
6.3.2 Classes and their associated methods

6.4 Math Class

6.4.1 Static methods
6.4.2 Formatting numbers

6.5 The java.math Package

6.5.1 Storing numeric data in objects

6.6 Working with Dates and Random Numbers

6.6.1 Creating dates
6.6.2 Setting dates
6.6.3 Formatting dates
6.6.4 Random numbers

6.7 Case Study: JBANK Application

6.7.1 The JBANK Application

6.8 Packaging an Application

6.8.1 A collection of classes
6.8.2 Class loading and how it works
6.8.3 Locating explicit package declarations
6.8.4 Three effects of packages on object-oriented design
6.8.5 Packaging classes
6.8.6 Access packages
6.8.7 Explore the API packages
6.8.8 Create a bank package

Chapter 7: Arrays

7.1 Arrays

7.1.1 Introduction to arrays
7.1.2 Variables in arrays
7.1.3 Index
7.1.4 Arrays of primitives
7.1.5 Arrays of objects

7.2 Declaring and Initializing Arrays

7.2.1 Declaring arrays
7.2.2 Use subscripts to access elements of an array

7.3 Initializing Arrays

7.3.1 Array of primitives
7.3.2 Array of elements
7.3.3 Using initializer blocks

7.4 Using Arrays

7.4.1 Accessing array elements
7.4.2 Passing an array to a method
7.4.3 Parallel arrays
7.4.4 Search and sort an array
7.4.5 Reuse of an array

7.5 Multidimensional Arrays

7.5.1 Initialization of array objects
7.5.2 Traverse a multidimensional array

7.6 Case Study: JBANK Application

7.6.1 The JBANK Application
Module Summary

Chapter 8: Classes and Inheritance

8.1 Inheritance and Object-Oriented Programming

8.1.1 Inheritance
8.1.2 Abstraction
8.1.3 The problem of multiple inheritance

8.2 Java Language Support for Inheritance

8.2.1 Java language keywords in inheritance
8.2.2 Object class

8.3 Access Modifiers and Inheritance

8.3.1 Role of access modifiers in inheritance

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