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1.1.2 Hardware
1.1.3 Software
1.1.4 Applications
1.1.5 Operating systems
1.2.1 Definition of a programming language
1.2.2 Switches, ones, and zeros
1.2.3 Early programming languages
1.2.4 High-level languages
1.2.5 Object-oriented programming
1.2.6 Basic language elements
1.2.7 Differences between languages
1.3.1 History of Java
1.3.2 Java as a programming language
1.4.1 Overview
1.4.2 The Java Virtual Machine
1.4.3 How Java programs work on the computer
1.5.1 Organize resources to create a Java program
1.5.2 The Java 2 Software Development Kit (J2SDK)
1.5.3 Elements of a simple Java program
1.5.4 Three steps to create and run a Java program
1.6.1 What is an IDE?
1.6.2 Basic editing with the BlueJ IDE
1.6.3 The BlueJ tutorial
1.7.1 Modify the HelloStudent program to accept input at runtime
1.8.1 Types of errors in programs
1.8.2 Edit a Java program for compiler errors
1.8.3 Edit a Java program for runtime errors
1.9.1 Case Study: The JBANK Application
2.1.1 Procedural versus OOP languages
2.1.2 Basic Java terminology
2.2.1 Introduction to objects
2.2.2 Classification of objects
2.2.3 Identify objects
2.2.4 Define classes of objects
2.2.5 Object construction
2.2.6 Operate on objects
2.2.7 Encapsulation
2.2.8 Object relationships
2.2.9 Inheritance
2.2.10 Object mutability and destruction
2.3.1 Modeling languages and symbols
2.3.2 Basic Class symbol
2.3.3 Additional types of UML diagrams
2.4.1 Class definition
2.4.2 Creation of objects
2.4.3 Object methods
2.5.1 System class
2.6.1 Define and model the JBANK application
2.7.1 Introduction to the JavaZOO
2.7.2 Objects
2.7.3 Data types
2.7.4 The main() method
2.7.5 Instantiation
2.7.6 Methods
3.1.1 Purpose of documentation
3.1.2 Guidelines used to document classes
3.1.3 The javadoc parameters
3.1.4 Java API online documentation
3.1.5 Generate API docs for classes with the javadoc tool
3.1.6 Case study: JBANK Application
3.2.1 Elements introduction
3.2.2 Keywords
3.2.3 Identifiers
3.2.4 Use of braces, semicolons, commas, and white space
3.3.1 Data storage introduction
3.3.2 Stack, heap, static, and constant storage
3.3.3 Variables and storage locations for data
3.4.1 Java language types
3.4.2 Java primitives and storage requirements
3.4.3 Java references
3.5.1 Variables
3.5.2 Object data
3.5.3 Class data
3.5.4 Method data
3.5.5 Constants
3.5.6 Class
3.5.7 Method
3.5.8 Constructor
3.5.9 Modifiers
3.5.10 Mutability
3.6.1 Object creation using constructors
3.6.2 Object creation by another class
3.7.1 Encapsulation
3.7.2 The dot operator
3.7.3 Get methods
3.7.4 Parameters
3.8.1 The JBANK Application
4.1.1 Object operations
4.2.1 Assignment operators
4.2.2 Arithmetic operators
4.2.3 Precedence of operators
4.2.4 Associative properties of operators
4.2.5 Arithmetic calculations
4.2.6 Boolean data
4.2.7 Comparison and logical operators
4.2.8 Conditional operator
4.2.9 Bitwise operators
4.3.1 Casting and conversion
4.4.1 Character data type
4.4.2 Operate on a string of characters
4.4.3 Introduction to String and StringBuffer classes
4.5.1 Decision making and repetition
4.5.2 Logic
4.5.3 if statement
4.5.4 Multiple condition if
4.5.5 Nested if
4.5.6 Switch statements
4.5.7 Loop
4.5.8 do while statements
4.5.9 while statement
4.5.10 for statement
4.5.11 Use of break, continue, and label
4.6.1 The java.lang.System class
4.6.2 Use of the System class for input and output
4.6.3 Input using System.in
4.6.4 Output with System.out
4.6.5 The Console class
4.7.1 Dissect sample code
4.8.1 Control structures in the JBank
5.1.1 A review of class and object definitions
5.2.1 Design classes
5.2.2 Define a class
5.2.3 Create an object
5.2.4 Use the object
5.3.1 Overview
5.3.2 Variables
5.3.3 Instance variables
5.3.4 Class data and static variables
5.3.5 Data sources
5.4.1 The concept of encapsulation
5.4.2 Access modifiers
5.4.3 Implement encapsulation with methods
5.5.1 The constructor process
5.5.2 Default constructor
5.5.3 Defined constructor
5.6.1 Method syntax
5.6.2 Method body
5.6.3 Method name
5.6.4 Return value
5.6.5 Method arguments
5.6.6 Concept of pass-by-value
5.6.7 The main method
5.6.8 Instance methods
5.6.9 Class methods
5.7.1 Using this in constructors and methods
5.8.1 Overloaded methods
5.8.2 Overloaded constructors
5.9.1 Initializing data
5.9.2 Scope of variables
5.9.3 Lifetime of an object
5.9.4 Mutability of an object
5.9.5 Garbage collection
5.9.6 Destruction of an object
5.9.7 Finalizers
5.9.8 Immutability
5.10.1 set methods
5.10.2 Overloaded methods
5.10.3 Modifying classes
5.11.1 The JBANK Application
6.1.1 Creating string objects
6.1.2 Methods
6.2.1 Methods
6.3.1 Introduction to wrapper classes
6.3.2 Classes and their associated methods
6.4.1 Static methods
6.4.2 Formatting numbers
6.5.1 Storing numeric data in objects
6.6.1 Creating dates
6.6.2 Setting dates
6.6.3 Formatting dates
6.6.4 Random numbers
6.7.1 The JBANK Application
6.8.1 A collection of classes
6.8.2 Class loading and how it works
6.8.3 Locating explicit package declarations
6.8.4 Three effects of packages on object-oriented design
6.8.5 Packaging classes
6.8.6 Access packages
6.8.7 Explore the API packages
6.8.8 Create a bank package
7.1.1 Introduction to arrays
7.1.2 Variables in arrays
7.1.3 Index
7.1.4 Arrays of primitives
7.1.5 Arrays of objects
7.2.1 Declaring arrays
7.2.2 Use subscripts to access elements of an array
7.3.1 Array of primitives
7.3.2 Array of elements
7.3.3 Using initializer blocks
7.4.1 Accessing array elements
7.4.2 Passing an array to a method
7.4.3 Parallel arrays
7.4.4 Search and sort an array
7.4.5 Reuse of an array
7.5.1 Initialization of array objects
7.5.2 Traverse a multidimensional array
7.6.1 The JBANK Application
Module Summary
8.1.1 Inheritance
8.1.2 Abstraction
8.1.3 The problem of multiple inheritance
8.2.1 Java language keywords in inheritance
8.2.2 Object class
8.3.1 Role of access modifiers in inheritance